Circuit Emulation Service over Packet (CESoP) - Frequently Asked Questions
What is Circuit Emulation Service over Packet (CESoP)?What about timing over IP, I have heard that this is difficult to accomplish?
What is the use for CESoP? What markets can take advantage of this solution?
What is the end-to-end latency of an emulated circuit?
How do you get around the lack of QoS in IP networks?
Still, there will be times when voice packets are delayed by large data packets. What is the effect?
What is the packet size and how is latency affected?
What kind of traffic can be handled by CESoP?
How does the packet loss rate affect the quality of service?
How does CESoP compare to CESoATM?
What standards are available for CESoP?
| Q | What is Circuit Emulation Service over Packet (CESoP)? |
| A |
Circuit Emulation Services over Packet offers the traditional circuit emulation service over a packet network. The service offers TDM trunking over a range of transport protocols including Internet Protocol (IP), MPLS and Ethernet.
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| Q | What about timing over IP, I have heard that this is difficult to accomplish? |
| A |
In traditional TDM circuits, the clocking information is inherent in the transportation layer. In Packet Switched Networks (PSN) the timing information has to be specifically transported. Zarlink has implemented a method (patent pending) to transport the timing information over the packet network.. This method embeds the timing information in the packet header and may be used over multiple IP router and switch hops. The resulting timing performance can meet ITU-T G.823 and ITU-T G.824 timing requirements.
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| Q | What is the use for CESoP? What markets can take advantage of this solution? |
| A |
This technology is finding its place in the access market. Thus markets that can use this technology are cell-site backaul, Metro Ethernet equipment, DLCs, MTU/MDU equipment, data communications equipment, and EPON technology. The CESoP technology offers low cost per channel solutions that can take advantage of CESoP's low latency.
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| Q | What is the end-to-end latency of an emulated circuit? |
| A |
End-to-end latency is the sum of the TDM-to-packet latency with the packet network latency and the packet-to-TDM latency. The TDM-to-packet latency is comprised of the packetization delay, or the amount of frames in a packet, and Zarlink's intrinsic processing delay of less than 125 us. The network latency is dependant on the type of packet network, with ranges of less than 1 miliisecond on a dedicated network to around 3 milliseconds on a metro Ethernet network. The packet-to-TDM latency includes Zarlink's intrinsic processing delay of less than 375 us. Overall, and end-to-end emulated circuit may have a latency under 1 millisecond.
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| Q | How do you get around the lack of QoS in IP networks? |
| A |
The markets that CESoP is aimed at use either dedicated networks or managed networks. These networks provide low latency and good PDV (packet delay variation). The fact of the matter is that QoS exists in the data communications equipment. The Zarlink products support QoS mechanisms such as Weighted Fair Queuing and Strict Priority. In this way, the voice can be prioritized over the network and the latency is kept very low.
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| Q | Still, there will be times when voice packets are delayed by large data packets. What is the effect? |
| A |
In the case where a data packet starts to transmit just as a voice packet arrives to an Ethernet switch, the latency over a fast Ethernet port will be 125 microseconds and 12.5 microseconds over a Gigabit Ethernet port. At most this is just one frame and will not affect the QoS at all. Delays in TDM based systems are in the order of 250 microseconds or longer.
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| Q | What is the packet size and how is latency affected? |
| A |
Packet size for a voice packet is variable. There is a trade off between packet efficiency and latency. Packet efficiency is the ratio of the header size to the payload size. Latency is the time that it takes to create a packet, transmit it, and receive it. In the case of voice, one wants low latency and thus a small payload size. Efficiency wants to increase the payload size. Typically in CESoP, the payload size is of the order of 4 E1 frames or 128 bytes. This represents a latency of 500 microseconds. For 8 E1 frames this would be 1 millisecond of latency. Thus it can be seen that the latency is very low over the Ethernet.
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| Q | What kind of traffic can be handled by CESoP? |
| A |
The circuit emulation service does not discriminate by traffic type. Thus any Nx64 kbps, fractional T1/E1, T1/E1 or T3/E3 service may be carried over the CESoP connection. This might be Frame Relay service, or voice service or video service. There is no limitation as to the service carried.
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| Q. | How does the packet loss rate affect the quality of service? |
| A |
Testing has shown that the packet loss rate would have to be very high to have an affect on the quality of service. For unstructured service, tests have been performed that indicate that at a 1% packet loss rate, there is little degradation in framer timing or voice quality. This is also dependent on the number of frames in each packet. If a packet contains 1-4 E1 frames, then the timing quality impact is negligible as the receive framers do not lose frame lock, or timing synchronization at all. If the number of E1 frames is increased per packet (>4), then framer timing errors start to occur. This stands to reason, as there is more voice information in the packet, and when one is lost, it has a greater impact.
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| Q | How does CESoP compare to CESoATM? |
| A |
CESoATM supports Constant Bit Rate (AAL1) service and Variable Bit Rate (AAL2) service. CESoP is similar to AAL1 service in ATM. VoIP service is similar to ALL2 service of ATM. With reference to AAL1 service, one major difference is in the cell size versus the packet size. The cell size is fixed at 53 bytes and the payloads are 46 or 47 bytes. Thus the payloads are limited. The packet size is variable. The user can define and optimize the length of the payload to meet the requirements.
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| Q | What standards are available for CESoP? |
| A | There are four standard orginzations or forum bodies that are setting standards for CESoP. These are the IETF, the ITU, the Metro Ethernet Forum and the MPLS-Frame Relay Alliance. Links to these orginizations may be found on the CESoP home page. The first finalized standard was released from ITU-T as Y.1413. Zarlink is involved in all of these bodies, ensuring that a standard that is efficient and workable will be created. Through our efforts, CESoP will be come an industry standard for use by chip manufacturers, equipment makers and service providers. Zarlink is committed to this technology through the considerable effort that we are putting into the standards creation. Through our work with service providers and equipment manufacturers we will ensure that our products support the outcome of any standards bodies. |
Featured Products
- ZL50120 - 128 Channel (4 T1/E1, 1 T3/E3/STS-1) CESoP Processor with dual Ethernet interface
- ZL50117 - 128 Channel (4 T1/E1, 1 T3/E3/STS-1) CESoP Processor with single Ethernet interface
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Related Resources
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